| ArmageddonMUD ( @ 2001-12-15 12:00:00 |
Setting Upon Foreign Sands (Savak)
I had been bantering around taking up AD&D tabletop gaming and bemoaning the woes of having no multiplayer computer game to cater to -believable- roleplaying when, in February of 1994 or 1995 (Haldol, a friend of mine before and since, always seems to remember the years more clearly), I was introduced to Armageddon by a younger fraternity brother who had played in high school a year or two previous. Grimacing at the fact it was text-only and not graphical, I allowed Haldol to give it a try first while I continued with my single-player graphical PC games -- such as they were, at the time. Barely a month later Haldol convinced me to give Arm a try.
Tottering around as a hefty half-giant certainly offered a new perspective on life, but there was something about having to run from a thrashing ginka vine that got the blood boiling. After some months of tromping around after a particular dwarf he had become attached to, and being enthralled by a certain paranoid elf, an unfriendly run-in with a templar who wanted to do a random backpack search led to a chase out along the North Road.. and eventually that half giant's demise.
By then I was hopelessly enchanted -- by the environment, the gritty, believable realism, the intrigue, and the varied personalities & styles of the players.
Since then, I continued to play for some years in a small variety of roles from glowering mul to mischievous tribals of various races. In 1998 I moved from the U.S. to Australia to continue my studies. Facing suddenly limited online times and a dearth of players during those times, I began taking more interest in doing things for the game other than just playing a character. So I spoke with Sanvean, and in late 1998 (or thereabouts) I joined staff.
My role has changed significantly over the years, from a newbie adventurer and explorer of a mysterious world, to hardened long-time player, to newbie staff, and most recently to staff Highlord -- or "Dancin' Fool" as I have been labelled on the "who" list shown to other staff. (A remnant of the Thailand APM, I daresay.) I now only rarely play a mortal PC, but I'm thankful for the opportunity to do things for the game on my variably limited time and hectic schedule.
But, as happened with that first half-giant, the Zalanthan sands refuse to let me go.
I had been bantering around taking up AD&D tabletop gaming and bemoaning the woes of having no multiplayer computer game to cater to -believable- roleplaying when, in February of 1994 or 1995 (Haldol, a friend of mine before and since, always seems to remember the years more clearly), I was introduced to Armageddon by a younger fraternity brother who had played in high school a year or two previous. Grimacing at the fact it was text-only and not graphical, I allowed Haldol to give it a try first while I continued with my single-player graphical PC games -- such as they were, at the time. Barely a month later Haldol convinced me to give Arm a try.
Tottering around as a hefty half-giant certainly offered a new perspective on life, but there was something about having to run from a thrashing ginka vine that got the blood boiling. After some months of tromping around after a particular dwarf he had become attached to, and being enthralled by a certain paranoid elf, an unfriendly run-in with a templar who wanted to do a random backpack search led to a chase out along the North Road.. and eventually that half giant's demise.
By then I was hopelessly enchanted -- by the environment, the gritty, believable realism, the intrigue, and the varied personalities & styles of the players.
Since then, I continued to play for some years in a small variety of roles from glowering mul to mischievous tribals of various races. In 1998 I moved from the U.S. to Australia to continue my studies. Facing suddenly limited online times and a dearth of players during those times, I began taking more interest in doing things for the game other than just playing a character. So I spoke with Sanvean, and in late 1998 (or thereabouts) I joined staff.
My role has changed significantly over the years, from a newbie adventurer and explorer of a mysterious world, to hardened long-time player, to newbie staff, and most recently to staff Highlord -- or "Dancin' Fool" as I have been labelled on the "who" list shown to other staff. (A remnant of the Thailand APM, I daresay.) I now only rarely play a mortal PC, but I'm thankful for the opportunity to do things for the game on my variably limited time and hectic schedule.
But, as happened with that first half-giant, the Zalanthan sands refuse to let me go.