ArmageddonMUD ([info]armageddonmud) wrote,
@ 2003-01-17 17:18:00
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Starting a Fresh New Year
I thought I'd write an entry about what's happened over the past year, and what I look forward to seeing in the next year.

I think most importantly for everyone, 2002 saw the freeing of the Northlands. On April 7, Halaster ran the final part of this questline, assisted by Krrx (northern naki militia), Naephet (eastern army), Tlaloc (tsouthern army), Narlac (Kul and his army), Karianna (peasant army), Arkon (Luir's/Kurac), Bhagharva (southern army), Nechomachus (random northern NPCs), Sanvean (random NPCs and zone echoes), Nessalin and Morgenes (making sure the game rebooted when it crashed), and Laeris (building). The following months saw enormous amounts of building effort, in order to reflect the fluctuating nature of the Northlands as they recovered from years of war. New guilds went into the game: Lirathan and Jihaen templars, and became available as roles to players. The first version of the new Tuluk was switched into the game in July; a constant player complaint over the next few months would be the size of the map, which scaled to match the final, much more elaborate incarnation of the city. In November, the first PC Nenyuk appeared in the north, bringing with her the advent of player housing. A few weeks later, work began on updating Poets' Circle to reflect the ongoing virtual labor, and the Bards of Poets' Circle clan was added.

Another focus of staff discussion and effort over the course of 2002 was noble roleplay. Towards this end, the Allanak Senate was built. In February, Halaster ran an RPT that was the first roleplayed formal Senate meeting. The main agenda item was the fate of Ysania Morlaine.
Documentation was also revised heavily, and versions for the northern nobility added as well as they appeared.

Many players enjoyed a hot August APM in Atlanta. The folks who sat at the fan table indefatigably passing out Armageddon MUD flyers deserve a round of applause for their efforts. There are links to some of the pictures here: http://www.armageddon.org/~sanvean/pictures.html

Most notable of the Byn plotlines was the great silt horror fishing expedition, which a number of staff collaborated on, including Vendyra, Laeris, Naephet, and Brixius, all led by the organizer, Tlaloc.

Mid-September, the new discussion boards were unveiled by Brixius and I, at the newly-acquired domain, zalanthas.org. While not everyone approved of the change, many liked them better, and advantages, such as being able to set up discussion boards easily for clans and groups, were apparent.

Cool code that went in over the course of the year included:

Morgenes' lit/unlit light code, which led to nifty roleplay opportunities like being able to make campfires.

Clan bank accounts were a feature Morgenes added in March.

Tenebrius added javascript capability, which gave the entire staff access to being able to code effects for npcs/objects/rooms. One of the first scripts to go in was Brixius's morning devotions templar in Allanak.

Nessalin implemented something people had been requesting since the first advent of the listen skill: the ability to toggle listen off.

The year saw the usual coming and going of staff. A number of staff members left or moved to Legend status for the usual assortment of reasons: Arkon, Daigon, Haldol, Karianna, Krrx, Narlac, Nysrache, Vacas.
Other new faces appeared on the team: Bakha(1/02), Nechomacus(1/02), Atshen (6/02), Myrixt (6/02), Vendyra(6/02), Cerebus (7/02), Myrdryn (10/02), Kurano (10/02)and Mekeda (12/02). Dyrinis reappeared after a long absence and immediately jumped into javascripting demons. Halaster and Bhagharva moved from Highlord to Storyteller; Storytellers Laeris and Naephet moved in the opposite direction in turn, becoming Highlords.

It was a super year in a lot of ways. Player numbers have remained stable, which, while not the upsurge I'd love to see, is encouraging. A lot of new clans, and several new areas, have gone in. While everyone will have their own particular memories of the year, for me it was the year of the Script, with the introduction of Tenebrius's javascript code, which I used to code things from atmosphere-enhancing animations to clay-pits or the Zalanthan version of jenga. It also was the year for a horde of new faces, some of whom have become friends.


Bright blessings to each and every one of you, and hopes that the next year may be even better,

-Sanvean



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